The many cinematics are basically just filmed and then digitized, in a manner similar to Hollywood’s green screen process. The time spent in actual gameplay is comparatively low – at least in what was recently shown, as well as what was already revealed. The Academy Award-winning actor lends her face and her digitally captured movements as well, and Quantic Dreams’ presentation techniques carry across a convincing performance. Jodie is brought to life thanks to Ellen Page, and that is more than just a voiceover credit. A bloodbath ensues, and the demo ends with Jodie’s running escape, leading to a cinematic. Aiden doesn’t want to shoot, but does so at Jodie’s urging. Entering the room where Jodie’s target is, it struggles with making a deadly choice. The entity has a mind of its own, however. Once Aiden begins to “drive” a guard, he finds an assault rifle at the insistence of Jodie, who can speak to Aiden and see what it sees. Image used with permission by copyright holderĪ crisis of conscience. Another guard can be possessed, with his sunglasses hiding the signature cloudy eyes that would otherwise give him away. The Darth Vader-like force choke is done simply by following the onscreen directions: in this case, moving the sticks in opposite directions. One, who is out of sight of the other guards, can be strangled. Once in the enemy compound, guards that Aiden can interact with are highlighted by a different color than the others. It has to stay somewhat close to Jodie, but she will always be highlighted in your field of view. Where the human character is grounded in (relatively) realistic physics, the supernatural being can fly over walls and move in any direction. Once Jodie finds cover, she can let Aiden loose and trade stealth for possession.Ī new perspective. If they see you, but you are close enough to initiate hand-to-hand, you enter a brief series of quick time events. If you do so, you can take them out quietly with a button press. Instead, you need to sneak up on enemies. Image used with permission by copyright holderīeyond is based in reality and shooter rules don’t apply Jodie will die if she is shot. The level on display was set in a small town filled with guards that you must use stealth tactics to avoid. The gameplay is designed to lead you through a very particular course, limiting your options in the name of relating the story Quantic intends to tell. The damage, however, is done: ethical questions raised during and after the Somalia incident will stick with her and influence the story. Aiden tries to defend her, but there are too many and only a timely rescue whisks them both out of harm’s way. Things deteriorate further when the kid comes in and discovers his father to be one of the victims.Īn angry mob soon descends on the Jodie, wounding her. After killing the target, along with everyone else, Jodie moves in for confirmation and is sickened by the sight. The supernatural being is resistant to killing at first, but it soon becomes obvious that Jodie has little choice in the matter. With the help of a local kid Jodie has a connection to, she finds her way to the base and sends Aiden in. Beyond that the reasons for Jodie being there – specifically, why someone we’ve seen in past demos to be on the run from the law is suddenly working within the system – aren’t clear.Ĭonsequences. The mission is straightforward enough. She is on a mission in Somalia, working for the CIA and tasked with taking out a local warlord. The demo showed a glimpse further into Jodie’s future than we’ve seen before. Throughout it all, Aiden is always with her and is often the cause of her troubles – as well as the solution to them. The story takes place over the course of multiple years, jumping around to different periods in Jodie’s strange life. Image used with permission by copyright holder Aiden is a protector, a friend, and a jealous guardian. You play Jodie Holmes, a woman with a bizarre connection to a supernatural entity known as Aiden. The girl-and-her-ghost concept of the game was revealed long ago, but the details and specifics that will give it context remain a mystery. The playable section did give a hint of the direction that the story is heading, while giving a look at the way the gameplay shapes it. The story remains only a general synopsis so far, with no specifics revealed. At a recent demo of Beyond: Two Souls, the game was shown off to a small degree.
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